Saturday, 6 July 2013

The art of objective holding: rise of the Tactical Squad

Tacticals and Aegis Defense Line, the new marine bread and butter?
This is the first (hopefully) of a series of articles analyzing how to play Blood Angels in 6th edition and trying to devise new methods to make our army competitive on the gaming table.
I will start with the humble tactical squad, because i think it's the unit that had the major change in use within our army from 5th to 6th edition.
Indeed, in 5th edition there was no reason at all to fill a troop slot with tacticals instead of assault marines. The typical Blood Angel assault marine was superior in every aspect to his brother tactical marine. He had far more mobility, same staying power and point to point was a lot more cost effective.
Sadly, this has changed with the new rules: firstly, it's a lot easier to kill marines now. There's even single weapons that's entirely devoted to that (baleflamer omg...). So having a power armour it's not a warranty of survival on his own anymore.
Second, the mechanized assault armies of past are long gone (at least for what concerns Blood Angels). No more your average ass-marine can disembark from a Rhino or Razorback and engage the enemy in the same turn, thus staying safe from incoming fire. Nor they can stay safe inside their transports and still capture their objective...
Thirdly, the Sanguinary Priest and his portable Feel no Pain have been nerfed great time: reduced from 4+ to 5+ (i know, now you can save against more weapons but still it's a 22% less chance to make it). Combine this with the HUGE Furious Charge nerf (bye bye +1I and bye bye striking first against other MEQ) and the ass-marine becomes a lot less survivable both from enemy shooting and during the close combat phase.
Under this light, tactical squads became a lot more useful for a single but really important task: objective holding. The importance of this function in 6th edition is stressed everywhere so no need to explain it here. But why tacticals should be better at it?
Because they are cheaper than assault squads. A lot cheaper. Even if they are still more expensive than the new DA tacticals, they only cost 170 points with a flamer and a missile launcher (both excellent weapons, in defensive and offensive roles). To reasonably kit an assault squad you need at least 215 pts for a pair of melta guns and melta bombs, and then they need to get up close to enemy armor, not to stay back camping an objective. Or, if you wanna kit them defensively, you need to give up the jump packs, buy a Rhino, a pair of flamers and a power fist, for a grand total of 240 points (and still, Rhino will die easily and give away First Blood).
A tactical hiding behind an ADL with quad gun and a librarian in support can do even better: 2+ cover saves when going to ground make them a tough cookie (yes, they will only snap shot then, but they are not there to shoot, they are there to hold a precious objective while your assault marines are away doing the real killing), and the libby can deal some decent anti air manning the quad gun while giving prescience to that missile launcher for some extra anti air fire (it will hit on 6's anyway so who cares if you are going to ground? At least you get the reroll from prescience).
I would advise not to combat squad, since you need a tough blob to stay on the objective and hold it. Five men squads are too easy to kill or rout, and then ten men are more effective since the librarian can give prescience to all. Of course, if you need to hold many objectives (or, on the contrary, if objective holding is not a concern for you) you can split the special weapon and send it to do some forward mayhem (or just to distract enemy fire from the real target).
So, in conclusion, my humble opinion here is that you need some tactical squads now (one or two, depending on how many points you are playing and how many objectives you need to hold). You can also give 'em Rhinos for cover against those pesky heldrake's baleflamers, but that will raise their price and probably give away some easy VP's to your opponent.
In the end, waiting for a new codex, i think that tactical squads are a good stop-gap unit, but in reality Blood Angels should be centered around aggressive, assault focused tactics and not objective camping. While we still wait, though, this is what we have, and what we need to make good use of. On a final note, i always thought that tactical squads are easy and fun to paint and they make a great show on the gaming table, so even from an aesthetic p.o.w. it doesn't hurt to have a few of them hanging around!

Monday, 24 June 2013

Tactical Squad Herodius


Here's some pics of my Blood Angel's strike force tactical squad. Named after Sgt. Herodius (the guy with the chainsword and the sawed off bolter) it's a pretty standard tactical, usually fielded with a melta gun and a missile launcher, no other fancy stuff to keep point cost low. I've plans to paint a plasma gunner 'cause i think that it works well both in range and rate of fire with the bolters of the rest of the squad.
In game, i use them behind a Aegis Defense Line, Librarian Willis goes with them and mans the Quad Gun. Their purpose is to hold objectives in my part of the table, since tacticals are quite resilient, expecially if they can go to ground behind the Line and get a nice +2 cover save.
Paintwise, i kept their red quite dark, not the nearly orange hue you see with many Blood Angels armies. Strangely enough, i enjoyed painting them more than i did with the assault squad (of which more lately), even if i had to keep the paintjob simple and quick. I painted the chest eagles yellow, and not grey/black as usual, 'cause this is a independent strike force with their own colours and heraldry so i wanted to differentiate them from the "usual" Blood Angel trooper and in the same time keep something that linked them with the assault squad which also have yellow insignias (even if the ASM are painted in a much brighter red).
Anyway, here are the pics, enjoy.








Friday, 14 June 2013

Brother Librarian Willis

This is actually the only HQ of my small Blood Angels force, usually i just field him with standard gear and give him powers from the divination discipline. On higher points matches i can upgrade him to epistolary, but then i have to be lucky and roll powers that goes along well together, so usually i stick to the basic. With my current army list he doesn't see much action: he just stays in the back with the tacticals, mans the quad gun and dish out prescience to whoever needs it. For his point cost, i think it's already enough, but i wish we had cheap librarians like Dark Angels got in their last codex to equip him a little better or buy more stuff with the spare points... We'll see when we get a new codex too i guess.
From a fluffy point of view, Brother Willis is a die hard (guessed that?) veteran, even if he's a librarian he's more an action guy than a student, he got his psychic talents very late, when he was already an accomplished warrior with a reputation for survival. On the down side, he's very undisciplined, and he's known to often question orders if he sees them to be unfit or plainly stupid. You can imagine this have gained him a lot of troubles even in a chapter like Blood Angels that's not so strict about rules (well, if he was a Ultramarine, he would have managed to get himself executed or booted for insubordination by now...).
Anyway, this is the first librarian i paint, and i'm quite happy with him, so here come the pic (maybe you can guess why i called him Willis by the way...):




Friday, 7 June 2013

A small sadness


So GW has raised prices once again on a whole category (this time it's paints and painting stuff), and this means that the already meager amount of GW products i could afford have shrinked a little more.
I've read many comments about GW price policy, and what i say basically is that if people keep buying their stuff and they make profit out of it they are in their right to do whatever they think is best.
This doesn't mean i don't feel a little sad. My wage stays the same (well, lately it's been decreasing slowly but steadily) and prices just go up. This is forcing me to stop buying GW products (amongst others).
Many call this "rage quitting". Mine, at least, is not rage quitting: it's slowly chocking.
Once i used to go to my local GW shop, play a game, and then buy some minis just to repay them for the time they lent me. With the economical situation getting worse and GW prices getting up, i had to stop buying whole boxed kits or even single minis, but every time i bought at least a paint can or a brush.
Now they raised prices even on the last thing i could afford to buy. You can object that a 20 cent increase it's not that big deal (here in Italy now  a paint pot is 3,20 Euros up from 3). Problem is, they were already overpriced compared to other ranges (e.g. Vallejo) which, let's face it, in addition of being cheaper are actually better too. So i finally decided: a) to stop playing at local GW store, even if the store owner is a kind and nice person; b) move to another nearby store who sells many brands (Vallejo included), where i can buy what i want and still play a few games.
In the end, everyone is losing: GW cause i will not buy anymore from them and me cause i liked playing at their store and buy their (already) overpriced colours. There's enough to be a little sad, i think...

Monday, 3 June 2013

Blood Angels Vindicator list



(The above pics are from some very cool Space Wolves Vindicator i've seen at Battle Brothers here in Turin last sunday).

Reading this post on Imperius Dominatus about Vindicators, i thought about a vindi's list for Blood Angels that could maybe bring some competitiveness in our old and neglected codex.

Hq: librarian with divination. 100 pts
Elite: terminator squad with assault cannon. 230 pts
        sanguinary priest with jump pack. 75 pts
Troops: tactical squad with flamer and missile launcher. 170 pts
            assault squad (10 men) with 2 x melta gun and power sword. 225 pts
            assault squad (5 men) with 1 x melta gun and power fist. 135 pts
            assault squad (5 men) with flamer and razorback (las/plas). 155 pts
Fast Attack: land speeder typhoon with multi melta x 2. 200 pts
                  veteran vanguard squad (5 men), power sword, melta bombs, power fist. 195 pts
Heavy support: vindicator x 2. 290 pts
                      dreadnought with 2 x twin linked autocannon. 120 pts
Fortification: aegis defense line with quad gun. 100 pts

1995 pts

This army lists have 3 components:

1) The librarian and the tactical squad stay in defense behind the Aegis Defense Line. The dreadnought stay close behind and provide more fire support. This should lend a strong anti air and anti vehicle support, since 6 twin linked autocannons (4 of which have skyfire and interceptor) should deal with most air threat unless facing a flyer heavy list like Cron Air or Heldrake spam.
2) The mech component (vindicators and razorback) goes in front sheltering the advancing assault squads toward enemy held objectives. The vindicators should be a aggro magnets and keep incoming fire away from the brittle assault squads for long enough to get them in charge range. Hopefully the vindies will be able to spam some pie too. Land speeders zoom ahead and kill heavy armor with multi meltas and krak missiles or supress infantry with frag pies. Their main role, though, is to draw some fire away from advancing troops.
3) Terminators and vanguard veterans will deep strike behind enemy lines and provide some distraction or even kill enemy's shooty units castled way behind.

With this kind of list, you don't want to annihilate your opponent, you rather beat him on objectives. You have plenty of resilient and fast scoring units and plenty of scary distracting units (vindicators, land speeders, terminators, vets) who can contest or even score with the right mission so your opponent will still need to take care of them. If you are lucky and you get first blood, linebreaker or even kill the enemy warlord, you are pretty sure you can win on points. Only mission i see very hard to win is kill points, but who knows...

Sunday, 2 June 2013

Chronicles of the Blood Angels

In the year of the Emperor 999.M41 Baal, home planet and fortress of the Blood Angels Chapter, was laid under siege by the forces of xenos and tainted chaos evil alike.

This is the account of the desperate struggle of a few valiant heroes of the chapter, fighting together under the command of Brother Librarian Willis aboard the "Constellation" strike cruiser.

Caught during the return curse from the beleaguered Nova Pavonis system, under assault by the foul forces of the Tau xenos, the "Constellation" was crippled by a sudden attack by unknown ennemies. Forced to land on a bare and rocky moon orbiting the outermost planet of the Baal sytem, Ammonai, Librarian Willis quickly redeployed his battle group, aptly named "Hammer of Haefestus", ready to retaliate at whatever menace was coming at them.

Soon, the "Hammer" will strike against the hidden ennemies of the Emperor, and no retribution has even been more swift...